1 DOT App Reviews

41 add

Too hard

Nice idea but nearly impossible to play. It would be more fun if it got harder little by little.

No ads!!!

OMG you have to play it. Absolutely challenge your patience. Difficult but fun!

Ads

Omg..the ads..will probably dump just so I dont have to see an ad every 15 seconds

STOP THE ADs.

Love the game. Hate the ads. Stop having them pop-up every time I die (every 2 seconds.) Please update with less ads.

Take your ads and f#k yourself.

D.E.L.E.T.E.

Sleazy

The game has potential but the adds pop up at the most annoying times, for me it was right in the middle of game play (which is why I cant get a score above 4) and thats why I am deleting it

This is the most amazing game ever!!

Ok this game has amazing graphics and it works well. This game is one of the best games I have ever played. You have to sweep your hand to avoid the dots. But this is one of the best games of all time.

Boring and unfulfilling.

It is super boring and has is too hard to be interesting. Im not going to waste my time on this horribly boring game.

Excellent

And challenging

Great idea for a game

A fine game that is addicting to play. Maybe more power-ups?

Challenging, dope music

I like the graphics and the accurate touch control. Definetly should be up there with no one dies n timber man. Just as addicting and fun. Great job developer

Its great

Tons of fun but certain places you have to be Really fast, I dont even think you can get through half of the spaces between the red dots...

Good app

Really good graphics, nice game. Probably going to eventually be one of those games number 1 for a little while

Too hard

This would be a great game if you could maybe upgrade to go slower, have the red dots be farther apart, armor, because you cant get through the red dots 97% of the time. Make it easier to go through, then harder. I felt like I was thrown into really hard on the first try. And I wish I could just redo without the instructions popping up every time. Otherwise, great game. :)

Fun - needs more custom options

Great game, but Id love to see speed options so you can work up to faster speeds. Really frustrating to die every 2 seconds.

Great game, too hardcore.

Awesome game, but your yellow dot could be a bit smaller, and/or the red dots spaced further. I like everything else. /)

Good but very hard - some suggestions

I found this game from your banner in Rotate, and like Rotate, I love the simple but challenging gameplay. This game is incredibly hard, however, and sometimes it can feel a bit too chaotic and severe. Below are some notes/ideas I had while playing: - Score is currently far too dependent on getting lucky with green power ups over skill. My top score right now is 274, but over half of that came from a lucky string of greens. Other times, Ive had games go long enough that the music transitions to violins while only having a score of 40-60, even when Im doing my best to collect blues (not just run from reds to survive). - It would be interesting if there was a score boosting mechanic based on close calls, so playing dangerously could give bonus points, a multiplier, or cause power ups to spawn. - Your yellow dot is deceptively fat. Some gaps look big enough to squeeze through but arent, which you only learn through frustrating trial and error. Its also hard to gauge because of how sensitive the acceleration movement controls movement are (on my phone, Im usually not even sliding my thumb, just rocking it side to side by a millimeter or two). - One idea would be to drawn thin red lines between red dots that are impossible to fit between (could be done by having them check for a certain radius from other reds). This could be visually interesting by creating some neat patterns of lines within the dots while also communicating to the player what routes are possible. If some dots look close but dont have a line drawn, more skilled players could take it as a challenge to try and thread through some of the smaller gaps that they may have previously assumed were impossible. This would also work well with the score boosting idea for close calls. - I would test how the game plays if you cut the hitbox for the red dots in half, so only the front half of the dot is dangerous. It would make the game a little more forgiving and eliminate some of the frustration from getting killed by the back of a dot you already dodged as you quickly weave through a complex pattern. - I would internally weight the patterns with difficulty values and then slowly introduce the harder ones after the player has had success with a handful of easier ones. - Speed up can trigger right when youre in the middle of threading your way through a pattern and can mess up your timing and flow (usually instant death). It would be nicer if they didnt trigger while you were within a certain radius of a red dot, so the speed ups would trigger with enough time to adapt. Anyway, those are just some thoughts I had while playing. The core gameplay is a lot of fun, but a little too much of a good run comes from getting lucky with a nice string of good patterns.

Could be great fun.....IF...

Has the potential to be very addicting. However, because it goes so fast even in the beginning, it makes you want to give up before you have the chance to really try it out. Too bad.....it seems like the creators dont really want to "hook" you....just makes players frustrated and quit.

Uninstalled

Similar logic of flappy bird...just as awful. Too fast and impossible to fit the gigantic orb through any opening. Not worth the frustration and its definitely not "addicting"

Need smaller dot

I would rate higher but the dot is too big to go through many of the obstacles. But it is addicting. I will continue to play it.

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